Just did some CoHO wallpapers as I’m playing on a biggish screen for a change. All of these are copyright Shanda and/or Relic, I did not make them, I just took a screenshot and cropped it. 16:9. 1920×1080 16:10. 1680×1050, 1440×900, 1280×800. 4:3. 1400×1050, 1280×960, 1024×768, 800×600. Weird. 1280×1024, 1024×600.
Company of Heroes Online (or CoHO for short) is a MMO real-time strategy game produced jointly by Relic and Shanda, a Chinese online gaming company. In essence, it’s a combination of an MMO-like lobby area and the gameplay of the original Company of Heroes (or CoH for short). This guide will explain the differences between […]
In this guide, I’ll write a description and rating of each hero available for purchase or crafting in Company of Heroes Online, the Chinese MMO-like port of the Relic RTS Company of Heroes. More heroes will be added as I acquire them. For help on purchasing heroes, see my previous post on buying CoHO points.
Evochron Legends is a space flight simulator produced by one man production house Starwraith 3D Games. So far it’s been extremely entertaining, with one fatal flaw: the interface. There are three main displays in the cockpit of your fighter, one with your own ship’s information, another with the 3D map, and another with information on […]
The NC10 is the smaller of the two netbooks Samsung has produced, with netbook standard specifications in most areas, but a few surprises in others. Overall, it’s a well designed and attractively priced netbook.
I’ve written a few blogs for my work at Sun; I’m a Campus Ambassador at the University of Bristol. What that means is that I organise events to promote Sun and Open Source solutions around the University. We just held a Hack Day, so check out the official website or my Sun blog.
This piece details the highly involved process of buying points for Company of Heroes Online, a Chinese-developed port of a popular Real Time Strategy game. It has been deemed “a struggle to understand”, but hopefully that is due less to my writing and more to the difficulty of the subject. Its publication on gamereplays.org/coh marked the first time anything I had every written was ever published somewhere important.